Nov 23, 2009

Q & A w/ Brittney Lee

For an assignment in my Portfolio Presentation class we had to get an interview with a non-local professional.  I emailed several of my favorite artists, and was lucky to get a great interview from exceptionally talented Animator and designer, Brittney Lee.

1.  So, what first got you interested in design and animation artwork?
I have always been interested in drawing, but my love for the art of  animation really solidified when I saw The Little Mermaid when I was very young. I used to draw scenes from the movie and send them to Disney just to show the people who worked on the film how much I loved it! The superior quality of the animated films of the 90s helped to keep my interest throughout my childhood and adolescence, and so when it came time for me to choose what I wanted to study in college, the choice wasn't very difficult.

2.  There's not too much background on your blog, so I'm curious to know about where you went to school and where you are currently working.
I am originally from Pennsylvania, and I went to college at the Rochester Institute of Technology in Rochester, New York. I studied animation at RIT's School of Film and Animation. After graduating, I moved out to San Francisco where I worked at a small online game company called Three Rings Design for two and a half years. I left Three Rings in February and have been working as a freelance animator, illustrator and designer since.
  
3.  Are you a self-taught artist or was school a necessity?
School was certainly a necessity. I have been very fortunate to have had many gifted teachers who have taught me a great deal, but possibly more important has been everything that I've learned from my peers. My friends and classmates have always been and  continue to be a HUGE source of inspiration for me. Without school, I would never have met some of my greatest friends and teachers.

4.  What projects are you currently working on?  Anything freelance?
I'm currently juggling several different projects, but I'm not sure that I can say much about any of them. I just finished illustrating a Plug 'N Play book for Leapfrog, and have a few more book projects in the works. Prior to that I was doing some game design and animation, some packaging design for a toy company, and some ride concepts for theme parks.

5.  What tools do you use?
When I work digitally (which is what I end up doing for most of my freelance work) I paint in photoshop and I animate mainly in Flash.
When I work on commissions and original artwork, anything goes. I usually paint with some combination of watercolor, acrylic, gouache, and/or ink. The paper sculpt work that I do consists of acid-free papers and cardstocks with painted details on top. For those, the main tools I use are my scissors, X-Acto knife, cutting board, permanent acid-free glue, and a bone folder.  

6.   What are some of the most valued skills for someone just starting out?
Being open to new experiences and responsibilities is certainly an essential quality for someone who is just starting out. A lot of people graduate from school with the idea that they are owed a certain position, and often are disappointed. In my experience, those who are just willing to work hard and tackle any opportunities that arise are the most successful and satisfied young professionals. They are also the ones who seem to excel and advance in their fields the fastest.

7.  Where have you worked in the past?  Is work satisfactory? 
The one studio where I worked in the past was Three Rings Design. I worked on a Flash-based virtual world game (called Whirled) and spent my days designing and animating Flash assets for the game. I was a fantastic first job because I got experience doing everything from character design and animation to layout to game design. I learned quite a lot in a very short amount of time.

My work as a freelancer really came quite by accident, but I have been very lucky and work has been steady. I enjoy the challenge of managing my schedule and projects and think it is quite possible that I'm learning more right now than I ever have before. 

8.  Is there anything you wish you'd known before starting your career?  Any cautionary tales?
The only thing I really wish that I would have known before I started my career is that it really is okay to just go for what you love, and everything else will fall into place. As long as you are doing something that is fulfilling to you, the money will come. And if you find yourself stuck in a position you are unhappy with, it is always okay to leave and find something else.

9.  What artists do you admire most, and how were they influential to your work? 
I have always (and still do) aspire to be a traditional character animator, and Glen Keane has been my hero for as long as I can remember. His incredible draftsmanship and obvious passion to breathe life into every drawing never ceases to amaze me. Watching videos of him explaining his process or teaching a class always brings me back to that initial feeling of “Yes, this is what I want to do for aliving!”

10.  What artistic goals do you have for the future?  Is there a dream job?
My artistic goals are always changing, but I certainly do have dream jobs. I have always wanted to work in Feature Animation in some capacity, whether it be in animation or visual development. In some round-about way, that has always been the goal that I have worked toward, and I'm still plugging away at it :)
 

Nov 10, 2009

Monstah Mash!


Zoo Sketches


Went to both the Como and Lake Superior Zoos last week. Here are the sketches in no particular order...

Nov 6, 2009

Ladder Slam! (Test Animation)


Ladder Slam (Test) from Robert Edwin on Vimeo.
Finally getting animating in our Team Animation project.

Nov 3, 2009

The Halloween Spirit


Halloween 2009 was big! I competed in 4 days of costume contests, and placed 1st for "Decades" and 2nd for "Good vs Evil", winning $30 in Target gift cards. I had about 5 costumes all together + one Epic Fail. It was quite an eventful week. I made all my own costumes, ate lots of candy, and did zero homework!

Animation BGs


These are the backgrounds I worked on for our Team Animation project. I could probably work on them forever, but I had to stop and get animating. :D

Oct 8, 2009

Sketchy Fun!


More quick Sketches in ps for fun!

Oct 6, 2009

More PS Sketches


For fun.

Sep 24, 2009

"Spork!" (playblast)

"Spork!" (in playblast) from Robert Edwin on Vimeo.


My Intermediate 3D Animation final. We were allotted limited timing to tell a narative, and had a little over a week to animate. :) Continuing progress.

Sep 22, 2009

Raining Cats and Dogs!

Raining from Robert Edwin on Vimeo.


A rough animation/animatic.

Sep 17, 2009

"Spork" in Progress

"Spork" in progress from Robert Edwin on Vimeo.

Sep 15, 2009

Spork Cast!



The characters/plastic silverware from my Intermediate 3D Animation final.

Sep 1, 2009

Rainy Day Kid


Just a rough character paint for an animation. She'll be in a different style for the short.

Aug 25, 2009

Sky/Color Palette/BG Design/ETC.



This is some rough color concept and background layout design for our Traditional Animation Studio project.

Aug 24, 2009

Spork (Animatic)

Spork (Animatic) from Robert Edwin on Vimeo.


This is an animatic for my final animation in Intermediate 3D Animation. Shannon only allowed us 15 seconds of time, which kind of sucks if your narrative needs like 30...It goes by pretty facs. Oh well, enjoy...SPORK!

Aug 19, 2009

Snax! Short Animation

Snax! from Robert Edwin on Vimeo.


Short animation for class. I hate the bg. Will be redoing it.

Aug 4, 2009

Lomax Pose-Off! (or Pose Throw Down?)




I did all of these for an assignment in my Intermediate 3D Animation class. We had a posing and sketching session, and then we recreated the poses with Lomax. I really enjoyed the exercise. A lot of the volunteers who acted these out were friends of mine. They did a great job!

Aug 2, 2009

Genie W.I.P.


A work in progress Genie concept.

Aug 1, 2009

Keep Still


This is a cat character I am using in an animation.

X-Kitty Wants Snax! BG